Picking up the Pieces, by Cole Chittim, is an experimental narrative game about mental health. It’s sort of a low poly walking sim, where you experience a cross-section of the life of the narrator, picking up the pieces of their life.

The game grapples with feelings related to external pressures, like unsupportive friends or reading news stories about people relatively more successful than you are. Or feeling like you’re stuck in a messy room, or trapped in the dungeon of your mind.

I thought I understood my brain better than this.
But, now, I feel like I never did.

Picking up the Pieces carries a poignant message to consider for these last few days of 2019. Maybe it’s time to step back and rethink the negative feedback loops we’re stuck in, face our fears directly, and focus on what you can control in your life.

This narrative game takes about ten minutes to play, but you’ll be thinking about its message for longer than that.

Picking up the Pieces is available for Windows and macOS on itch.io.

Welcome to The Missing Quests

We're a website that profiles indie games from small creators.
New posts twice weekly.
Follow us on Twitter Learn More