Bird of Passage, by SpaceBackyard, is an atmospheric narrative puzzle, set in taxi cabs traveling the streets of Tokyo.
You play as a low-poly ghost-bird-eye-thing (a technical term, of course), and you travel at night in taxis, recounting your stories to the drivers who take you around. It turns out that the ghost you embody died in the 1923 Great Kantō Earthquake, and is seeking answers as they continue along their path.
The atmosphere and vibrancy of the deconstructed Tokyo are lovely. The game boils down its vision of Tokyo to just the bare essentials to deliver its view of Tokyo—a taxi cab, various taxi stops, bright lights, and road markings all serve to give you the feel of a big city without actually rendering a big city.
This is a perfect game for a pensive dark rainy day. It’s not quite the same, but I found myself getting lost in thoughts in this game—like when you’re a passenger in a long car ride and your mind starts to drift.
It’s not necessarily easy to intuit the best choices to progress the story. For the best route to the end of the game, and to avoid repetition, keep track of your dialogue choices. One of the taxis you enter will give you a hint for what you’re looking for—once you heed their tip, the route to get to the end of the game will be clear enough with a little bit more trial and error.
My playtime of Bird of Passage was about 30 minutes—but yours can be a bit shorter with the non-spoiler gameplay tip above. It is available on itch.io for macOS and Windows.