Encountering the first crystal in the game Sealed Bite, which unlocks wall hang powers.

Sealed Bite is a forest platformer game by securas and wondard, which took first place in the 2019 GitHub Game Off. You play as a little red riding hood character who is venturing around the forest. During some light platforming, you're suddenly attacked and bitten by a werewolf, and black out.

Reaching the mountain peak in Sealed Bite, about to pick up the 2nd crystal...the double jump crystal.

What sort of trouble can you get into in the forest?

Recovering from the wolf bite, you meet a spirit who tells you what’s happened and gives you the quest to find and bring three crystals to an altar.

As you progress through the game, your platforming ability is augmented by these crystals so you can reach places you couldn’t before. The wolf bite initially gives you the ability to jump attack enemies, which also helps you regain health. The first crystal gives you a wall cling, so you can wall jump and ascend to new heights. And so on.

A section of the lava level in Sealed Bite, which encourages slow traversal.

Sealed Bite's lava level is likely one of my most favorite platforming levels in a long while. It’s an exercise in precise platforming and patience. It doesn’t reward you if you go fast—you're likely to meet an untimely end. No, instead, it tricks you into waiting until the last possible moment to start your jumps, leaving just a feather’s breath between you and the uncomfortably close razor’s edge of lava. I died here more than I’d like to admit, only succeeding when I slowed down my play to the point where I was uncomfortable.

My playthrough of Sealed Bite took about two hours…which might have been a bit faster if I had realized that the escape key shows a full game map, including a hint at where I’m supposed to go. It’s exceptionally well polished for a game jam game and is definitely worth your playtime.

Sealed Bite is available on itch.io for Windows, macOS, and Linux.

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